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we_melt Back to raytracing page |
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making of |
Pentium II 450 render time: 6h
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Some of the melting pieces like the fallen spire in the left I first modelled in POV in an extra scene, looking from above and giving it a y-gradient black-to-white to show the depth information (no lightsources, full ambient light). Then I blurred and smeared this picture a bit in a photo editor and used it as a heightfield in POV again. See "spitze2.tga" in the zip-archive below.
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the snowmen |
There is a snowman.inc file in the zip-archive below and you can use the contained macro as follows: snowman (leftup, leftdir, rightup, rightdir, headup, headdir, mouthpos, mouthwidth, mouthround) where leftup ist the up/down angle and leftdir the direction for the left arm, equally to the right and the head. Mouthpos is the mouth' position up or down in the face, mouthwidth the 'grinning'-angle to the left and right and mouthround for the lucky, sad or neutral look or anything between. Made an animation with it? Let me know!
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source code |
Source Code for POV: we_melt.zip (178k)
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related links |
Internet Raytracing Competition (IRTC) |
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